Project MIMIc
Project MIMIc
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Team
Anaëlle Gonzalez
Bojana Lobe
Caroline Giraudeau
Gaëlle Vanhoffelen
Jasmina Rosič
Kaitlin Fitzgerald
Kristina Rakinić
Laura Vandenbosch
Luca Carbone
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Academische output
Dagboekstudie 1 – Ethica
Dagboekstudie 2 – schermtijd iPhone
Dagboekstudie 3 – schermtijd Android
Dagboekstudie 4 – screenshots
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Well-being
Adolescents’ videogame play, need satisfaction, and self-esteem: a self-determination perspective
Initial evidence suggests that need-supportive videogame play can have positive short-term effects on adolescents’ need satisfaction, and may therefore help to promote positive well-being. However, less is currently known about the long-term …
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